1. signs thought of as reflecting reality (re-presenting "objective" truth)
2. signs mask reality: reinforces notion of reality
3. signs mask the absence of reality
-Disneyworld
4. signs become simulacra - they have no relation to reality; they simulate a simulation
-Gulf War was a computer game
Hyperreal is a condition in which "reality" has been replaced by simulacra.
'The very definition of the real has become: that of which it is possible to give an equivalent reproduction. . . The real is not only what can be reproduced, but that which is always already reproduced: that is the hyperreal. . . which is entirely in simulation.'
Research on Hyperreality
A popular way of understanding hyperreality is through celebrity culture. Celebrities who reach a point at which every aspect of their lives is taken care of by someone else are said to live in a hyperreal world. They lose the ability to interact with people on a normal level and are cocooned in hyperreality.
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